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Der Titel des Buches | Practical Shader Development: Vertex and Fragment Shaders for Game Developers |
Veröffentlichungsdatum | |
Sprache | Deutsch |
ISBN-10 | 0839477633-TGV |
Digital ISBN | 020-6478033970-NGY |
Autor | Viviane Seydel |
Übersetzer | Udonna Faakhir |
Seitenzahl | 546 Pages |
Editor | Evelyn Altermann |
E-Book Format | EPub PDF AMZ HWP WRD |
Dateigröße | 2.63 MB |
Dateinamen | Practical Shader Development: Vertex and Fragment Shaders for Game Developers.pdf |
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